Blood Magic

Blood magic originated with Mary Blake, also known as Bloody Mary, a tyrant who wrecked havoc across Laynth

History
TBA

Blood Dagger:
User makes an incision on their wrist, drawing blood from the cut. After drawing their blood, the cut bleeds normally and will act as a normal wound. This blood forms into a dagger and requires the quick blades proficiency to wield aptly.

Blood Healing
The user uses their own blood or the blood of the one they are casting upon to heal minor wounds and with more skill, even suture on limbs that have been cut off. This healing is not like the healing done with light magic and isn't as clean. Any wound healed with Blood Healing will leave a scar and the process itself is extremely painful for the wounded.

Blood Strike:
The User can manipulate their own blood, drawing it from a cut on their body. This spell requires about a pint of the users blood and creates a telekinetic whip-like weapon that can be used against enemies. This weapon can not be used to block attacks as it is still liquid, but will cut through anything weaker than wood. Stronger mages can eventually cut through steel, though with much difficulty. This Weapon degrades with every strike and eventually will disperse, usually after 5-10 strikes, after which the user will need to draw another pint of blood from themselves if they want to continue using it. Stronger mages can use the attacks more efficiently and some of been able to use the spell for upwards of 40 strikes before having to recast

Blood boil:
By focusing in on a target the blood mage can cause their to boil. More powerful mages need to focus less and can focus in on specific points, making blood boil in a central area. If focus is broken, the spell will stop and the victim's blood will quickly stop boiling. This boiling is not from heat, per-se as the person's blood stays the same temperature but it does cause extreme pain and can kill someone after an extended period of time.

Body Stasis
This allows the user to, after 20 seconds of chanting, cause a single person's heart and blood to pump slower, and cause them to go into a stasis. This stasis lasts for 30 minutes to two hours with more practice. In this stasis, the victim can still be wounded but they are, for all intensive purposes, asleep.

Wound link
This spell can not easily be done in the heat of the moment as it requires the blood of two individuals, usually the caster and a victim. Casting the spell vaporizes the two creatures blood and the two become linked for an amount of time, depending on the amount of blood used. (More blood = longer spell) This causes the two linked individuals to share wounds.

Blood Shield
A spell that can be used as a reaction due to it's quick cast time. Blood erupts from the casters body and can block incoming attacks. This uses a large amount of blood and can drain the caster quickly but it can also save their lives in the moment.

Blood Phase
The user is able to, by expending a large amount of energy, turn into a mist of blood and pass through small cracks and doorways. Higher level mages are able to begin phasing through walls, but this is akin to running at full sprint for a full minute.

Blood Form
The user is morphed into a monstrous being coated in their own blood